Meta Platforms reported a strong first quarter for FY26, with revenue rising 33% year-on-year to $56.31 billion, compared to $42.31 billion in the same period last year. On a constant currency basis, revenue grew 29%.
Advertising remained the company’s primary revenue driver, contributing $55.02 billion, up from $41.39 billion a year earlier. Other revenue, including hardware and non-advertising services, increased to $885 million from $510 million.
Ad impressions across Meta’s Family of Apps rose 19% year-on-year, while the average price per ad increased by 12%.
Family daily active people reached 3.56 billion on average in March 2026, up 4% year-on-year, although slightly lower than the previous quarter. The company attributed the sequential dip to internet disruptions in Iran and restrictions on WhatsApp access in Russia.
Total costs and expenses rose 35% year-on-year to $33.44 billion, with research and development accounting for the largest share at $17.70 billion. Marketing and sales expenses stood at $2.91 billion, largely flat compared to $2.76 billion in Q1 FY25.
By segment, the Family of Apps business reported operating income of $26.90 billion. Reality Labs posted an operating loss of $4.03 billion on revenue of $402 million, compared to a loss of $4.21 billion in the same period last year.
Headcount stood at 77,986 as of March 31, 2026, up 1% year-on-year.
For Q2 FY26, Meta expects revenue in the range of $58–61 billion, with foreign exchange expected to provide a 2% tailwind. The company also forecast full-year expenses between $162 billion and $169 billion.
Meta noted ongoing legal and regulatory challenges in the US and EU, including upcoming trials related to youth safety that could have a material financial impact.